NOTICE توجه: این یک موضوع قدیمی است که آخرین پست ارسالی آن مربوط به 3696 روز قبل است . لطفا فقط پاسخ ها ، سوالات و درخواست های 100 درصد مرتبط را به آن ارسال کنید و برای درخواست ها و سوالات جدید موضوع جدیدی را ایجاد کنید
نمایش نتایج: از 1 به 2 از 2

موضوع: درایور ks0108 برای lpc13xx.

  1. #1
    کاربر علاقه مند
    تاریخ عضویت
    Mar 2009
    نوشته ها
    27
    تشکر
    15
    تشکر شده 5 بار در 4 پست

    پیش فرض درایور ks0108 برای lpc13xx.

    با سلام خدمت اساتید عزیز

    من هر چقدر سعی کردم و با انواع درایور های KS0108 ور رفتم نتونستم برای LPC1343 پورتش کنم ، لطفا کمک کنید راش بندازم

    برای دیدن سایز بزرگ روی عکس کلیک کنید

نام: 20140312_012725.jpg
مشاهده: 49222
حجم: 147.4 کیلو بایت

    اینم فایلهای کتابخوانه که تغییر دادم ولی کار نمی کند.

    ks0108.c

    کد:
    //-------------------------------------------------------------------------------------------------
    // Universal KS0108 driver library
    // (c) Rados³aw Kwiecieٌ, radek@dxp.pl
    //-------------------------------------------------------------------------------------------------
    #include "lpc13xx.h"
    #include "gpio_lpc13xx.h"
    #include "KS0108.h"
    #include "font5x8.h"
    #include "graphic.c"
    
    
    char color_var=0;
    
    
    //-------------------------------------------------------------------------------------------------
    extern void GLCD_InitalizePorts(void);
    //-------------------------------------------------------------------------------------------------
    unsigned char screen_x = 0, screen_y = 0;
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------
    // Delay function
    //-------------------------------------------------------------------------------------------------
    void GLCD_Delay(void)
    {
         int i;
        for(i=0;i<100;i++);
    }
    
    
    //-------------------------------------------------------------------------------------------------
    // Enalbe Controller (0-2)
    //-------------------------------------------------------------------------------------------------
    void GLCD_EnableController(unsigned char controller)
    {
    switch(controller){
        case 0 : CS2_Clear; break;
        case 1 : CS1_Clear; break;
        }
    }
    //-------------------------------------------------------------------------------------------------
    // Disable Controller (0-2)
    //-------------------------------------------------------------------------------------------------
    void GLCD_DisableController(unsigned char controller)
    {
    switch(controller){
        case 0 : CS2_Set; break;
        case 1 : CS1_Set; break;
        }
    }
    //-------------------------------------------------------------------------------------------------
    // Read Status from specified controller (0-2)
    //-------------------------------------------------------------------------------------------------
    unsigned char GLCD_ReadStatus(unsigned char controller)
    {
        unsigned char status;
        LPC_GPIO[DATA_PORT]->DIR &= ~(0xff<<DATA_BYTE_NUM);
        RW_Set;
        RS_Clear;
        GLCD_EnableController(controller);
        EN_Set;
        GLCD_Delay();
        status = (LPC_GPIO[DATA_PORT]->DATA >> DATA_BYTE_NUM);
        EN_Clear;
        GLCD_DisableController(controller);
        return status;
    }
    //-------------------------------------------------------------------------------------------------
    // Write command to specified controller
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteCommand(unsigned char commandToWrite, unsigned char controller)
    {
    while(GLCD_ReadStatus(controller)&DISPLAY_STATUS_BUSY);
    LPC_GPIO[DATA_PORT]->DIR |= (0xff<<DATA_BYTE_NUM);
    RS_Clear;
    RW_Clear;
    GLCD_EnableController(controller);
    
    
    LPC_GPIO[DATA_PORT]->DATA &= ~(0xff<<DATA_BYTE_NUM);
    
    
    LPC_GPIO[DATA_PORT]->DATA |= (commandToWrite<<DATA_BYTE_NUM);
    
    
    EN_Set;
    GLCD_Delay();
    EN_Clear;
    GLCD_DisableController(controller);
    
    
    }
    //-------------------------------------------------------------------------------------------------
    // Read data from current position
    //-------------------------------------------------------------------------------------------------
    unsigned char GLCD_ReadData(void)
    {
        unsigned char data;
        while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
        LPC_GPIO[DATA_PORT]->DIR &= ~(0xff<<DATA_BYTE_NUM);
        RS_Set;
        RW_Set;
        GLCD_EnableController(screen_x / 64);
        //GLCD_Delay();
        EN_Set;
        GLCD_Delay();
        data=(LPC_GPIO[DATA_PORT]->DATA >> DATA_BYTE_NUM);
        EN_Clear;
        GLCD_DisableController(screen_x / 64);
        screen_x++;
        return data;
    }
    //-------------------------------------------------------------------------------------------------
    // Write data to current position
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteData(unsigned char dataToWrite)
    {
        while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
        LPC_GPIO[DATA_PORT]->DIR |= (0xff<<DATA_BYTE_NUM);
        RW_Clear;
        RS_Set;
        LPC_GPIO[DATA_PORT]->DATA &= ~(0xff<<DATA_BYTE_NUM);
        if(color_var==0) LPC_GPIO[DATA_PORT]->DATA |= (dataToWrite<<DATA_BYTE_NUM);
        else LPC_GPIO[DATA_PORT]->DATA |= (~dataToWrite<<DATA_BYTE_NUM);
        GLCD_EnableController(screen_x / 64);
        EN_Set;
        GLCD_Delay();
        EN_Clear;
        GLCD_DisableController(screen_x / 64);
        screen_x++;
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_InitalizePorts(void)
    {
        GPIOSetDir(CTRL_PORT,RS_PIN,1);
        GPIOSetDir(CTRL_PORT,EN_PIN,1);
        GPIOSetDir(CTRL_PORT,RW_PIN,1);
        GPIOSetDir(CTRL_PORT,CS1_PIN,1);
        GPIOSetDir(CTRL_PORT,CS2_PIN,1);
        CS1_Set;
        CS2_Set;
    
    
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    unsigned char GLCD_ReadByteFromROMMemory(char * ptr)
    {
    return *(ptr);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    
    
    void GLCD_Initalize(void)
    {
    unsigned char i;
    GLCD_InitalizePorts();
    for(i = 0; i < 3; i++)
      GLCD_WriteCommand((DISPLAY_ON_CMD | ON), i);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_GoTo(unsigned char x, unsigned char y)
    {
    unsigned char i;
    screen_x = x;
    screen_y = y;
    
    
    for(i = 0; i < KS0108_SCREEN_WIDTH/64; i++)
      {
      GLCD_WriteCommand(DISPLAY_SET_Y | 0,i);
      GLCD_WriteCommand(DISPLAY_SET_X | y,i);
      GLCD_WriteCommand(DISPLAY_START_LINE | 0,i);
      }
    GLCD_WriteCommand(DISPLAY_SET_Y | (x % 64), (x / 64));
    GLCD_WriteCommand(DISPLAY_SET_X | y, (x / 64));
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_ClearScreen(void)
    {
    unsigned char i, j;
    for(j = 0; j < KS0108_SCREEN_HEIGHT/8; j++)
      {
      GLCD_GoTo(0,j);
      for(i = 0; i < KS0108_SCREEN_WIDTH; i++)
        GLCD_WriteData(0x00);
      }
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteChar(char charToWrite)
    {
    int i;
    charToWrite -= 32; 
    for(i = 0; i < 5; i++) 
      GLCD_WriteData(GLCD_ReadByteFromROMMemory((char *)((int)font5x8 + (5 * charToWrite) + i))); 
    GLCD_WriteData(0x00);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteString(char * stringToWrite,char color)
    {
     if(color==1)color_var=1; 
     while(*stringToWrite)
       GLCD_WriteChar(*stringToWrite++);
     color_var=0;
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color)
    {
    unsigned char tmp;
    GLCD_GoTo(x, (y / 8));
    tmp = GLCD_ReadData();
    GLCD_GoTo(x, (y / 8));
    tmp = GLCD_ReadData();
    GLCD_GoTo(x, (y / 8));
    tmp |= (1 << (y % 8));
    GLCD_WriteData(tmp);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy)
    {
    unsigned char i, j;
    for(j = 0; j < dy / 8; j++)
      {
      GLCD_GoTo(x,y + j);
      for(i = 0; i < dx; i++) 
        GLCD_WriteData(GLCD_ReadByteFromROMMemory(bmp++));
      }
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    
    
    
    
    
    
    
    ks0108.h
    کد:
    #define CTRL_PORT 1        // Select Controler PORT Nunmber#define RS_PIN 6        // RS Pin Number
    #define RW_PIN 7        // RW Pin Number
    #define EN_PIN 8        // EN Pin Number
    #define CS1_PIN 9        // CS1 Pin Number
    #define CS2_PIN 10        // CS2 Pin Number
    
    
    #define DATA_PORT 2        // Select data PORT Number
    #define DATA_BYTE_NUM 0    // Select Byte Number of data port
    
    
    //---------------------------------------------------
    
    
    #define KS0108_SCREEN_WIDTH        128
    #define KS0108_SCREEN_HEIGHT    64
    
    
    #define DISPLAY_SET_Y       0x40
    #define DISPLAY_SET_X       0xB8
    #define DISPLAY_START_LINE  0xC0
    #define DISPLAY_ON_CMD        0x3E
    #define ON    0x01
    #define OFF    0x00
    
    
    #define DISPLAY_STATUS_BUSY    0x80
    
    
    #define RS_Clear GPIOSetValue(CTRL_PORT,RS_PIN,0)
    
    
    #define RS_Set   GPIOSetValue(CTRL_PORT,RS_PIN,1)
    
    
    #define RW_Clear GPIOSetValue(CTRL_PORT,RW_PIN,0)
    
    
    #define RW_Set   GPIOSetValue(CTRL_PORT,RW_PIN,1)
    
    
    #define EN_Clear GPIOSetValue(CTRL_PORT,EN_PIN,0)
    
    
    #define EN_Set   GPIOSetValue(CTRL_PORT,EN_PIN,1)
    
    
    #define CS1_Clear GPIOSetValue(CTRL_PORT,CS1_PIN,0)
    
    
    #define CS1_Set   GPIOSetValue(CTRL_PORT,CS1_PIN,1)
    
    
    #define CS2_Clear GPIOSetValue(CTRL_PORT,CS2_PIN,0)
    
    
    #define CS2_Set   GPIOSetValue(CTRL_PORT,CS2_PIN,1)
    
    
    extern unsigned char screen_x;
    extern unsigned char screen_y;
    
    
    #define DISPLAY_STATUS_BUSY    0x80
    
    
    
    
    void GLCD_Initalize(void);
    void GLCD_WriteData(unsigned char);
    void GLCD_WriteCommand(unsigned char, unsigned char);
    void GLCD_ClearScreen(void);
    void GLCD_GoTo(unsigned char, unsigned char);
    void GLCD_WriteString(char *,char color);
    unsigned char GLCD_ReadByteFromROMMemory(char *);
    unsigned char GLCD_ReadData(void);
    void GLCD_Bitmap(char *, unsigned char, unsigned char, unsigned char, unsigned char);

  2. # ADS
    Circuit advertisement
    تاریخ عضویت
    Always
    نوشته ها
    Many
     

  3. #2
    کاربر علاقه مند
    تاریخ عضویت
    Mar 2009
    نوشته ها
    27
    تشکر
    15
    تشکر شده 5 بار در 4 پست

    پیش فرض

    بالاخره درست شد ، مشکل از تایمر 0 بود ! چون ازش استفاده کرده بودم عملکرد GPIO از حالت عادی خارج شده بود :redface:


    glcd_lpc13xx.h


    کد:
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------
    #define KS0108_D0			1
    
    
    #define KS0108_DATA_DIR		LPC_GPIO2->DIR
    #define KS0108_DATA    		LPC_GPIO2->DATA
    
    
    #define KS0108_CTRL_DIR		LPC_GPIO1->DIR
    #define KS0108_CTRL		    LPC_GPIO1->DATA
    
    
    #define KS0108_RS			(1 << 6)
    #define KS0108_RW			(1 << 7)
    #define KS0108_EN			(1 << 8)
    #define KS0108_CS1		(1 << 9)
    #define KS0108_CS2		(1 << 10)
    //#define KS0108_CS3		(1 << 13)
    
    
    #define KS0108_SCREEN_WIDTH		128
    #define KS0108_SCREEN_HEIGHT	64
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------
    #define DISPLAY_STATUS_BUSY	0x80
    #define DISPLAY_SET_Y       0x40
    #define DISPLAY_SET_X       0xB8
    #define DISPLAY_START_LINE  0xC0
    #define DISPLAY_ON_CMD	  	0x3E
    #define ON	                0x01
    #define OFF                	0x00
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------
    static const char /*PROGMEM*/  font5x8[] = {
    0x00, 0x00, 0x00, 0x00, 0x00,// (spacja)
    0x00, 0x00, 0x5F, 0x00, 0x00,// !
    0x00, 0x07, 0x00, 0x07, 0x00,// "
    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
    0x23, 0x13, 0x08, 0x64, 0x62,// %
    0x36, 0x49, 0x55, 0x22, 0x50,// &
    0x00, 0x05, 0x03, 0x00, 0x00,// '
    0x00, 0x1C, 0x22, 0x41, 0x00,// (
    0x00, 0x41, 0x22, 0x1C, 0x00,// )
    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
    0x08, 0x08, 0x3E, 0x08, 0x08,// +
    0x00, 0x50, 0x30, 0x00, 0x00,// ,
    0x08, 0x08, 0x08, 0x08, 0x08,// -
    0x00, 0x30, 0x30, 0x00, 0x00,// .
    0x20, 0x10, 0x08, 0x04, 0x02,// /
    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
    0x42, 0x61, 0x51, 0x49, 0x46,// 2
    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
    0x27, 0x45, 0x45, 0x45, 0x39,// 5
    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
    0x01, 0x71, 0x09, 0x05, 0x03,// 7
    0x36, 0x49, 0x49, 0x49, 0x36,// 8
    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
    0x00, 0x36, 0x36, 0x00, 0x00,// :
    0x00, 0x56, 0x36, 0x00, 0x00,// ;
    0x00, 0x08, 0x14, 0x22, 0x41,// <
    0x14, 0x14, 0x14, 0x14, 0x14,// =
    0x41, 0x22, 0x14, 0x08, 0x00,// >
    0x02, 0x01, 0x51, 0x09, 0x06,// ?
    0x32, 0x49, 0x79, 0x41, 0x3E,// @
    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
    0x7F, 0x49, 0x49, 0x49, 0x36,// B
    0x3E, 0x41, 0x41, 0x41, 0x22,// C
    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
    0x7F, 0x49, 0x49, 0x49, 0x41,// E
    0x7F, 0x09, 0x09, 0x01, 0x01,// F
    0x3E, 0x41, 0x41, 0x51, 0x32,// G
    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
    0x00, 0x41, 0x7F, 0x41, 0x00,// I
    0x20, 0x40, 0x41, 0x3F, 0x01,// J
    0x7F, 0x08, 0x14, 0x22, 0x41,// K
    0x7F, 0x40, 0x40, 0x40, 0x40,// L
    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
    0x7F, 0x09, 0x09, 0x09, 0x06,// P
    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
    0x7F, 0x09, 0x19, 0x29, 0x46,// R
    0x46, 0x49, 0x49, 0x49, 0x31,// S
    0x01, 0x01, 0x7F, 0x01, 0x01,// T
    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
    0x63, 0x14, 0x08, 0x14, 0x63,// X
    0x03, 0x04, 0x78, 0x04, 0x03,// Y
    0x61, 0x51, 0x49, 0x45, 0x43,// Z
    0x00, 0x00, 0x7F, 0x41, 0x41,// [
    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
    0x04, 0x02, 0x01, 0x02, 0x04,// ^
    0x40, 0x40, 0x40, 0x40, 0x40,// _
    0x00, 0x01, 0x02, 0x04, 0x00,// `
    0x20, 0x54, 0x54, 0x54, 0x78,// a
    0x7F, 0x48, 0x44, 0x44, 0x38,// b
    0x38, 0x44, 0x44, 0x44, 0x20,// c
    0x38, 0x44, 0x44, 0x48, 0x7F,// d
    0x38, 0x54, 0x54, 0x54, 0x18,// e
    0x08, 0x7E, 0x09, 0x01, 0x02,// f
    0x08, 0x14, 0x54, 0x54, 0x3C,// g
    0x7F, 0x08, 0x04, 0x04, 0x78,// h
    0x00, 0x44, 0x7D, 0x40, 0x00,// i
    0x20, 0x40, 0x44, 0x3D, 0x00,// j
    0x00, 0x7F, 0x10, 0x28, 0x44,// k
    0x00, 0x41, 0x7F, 0x40, 0x00,// l
    0x7C, 0x04, 0x18, 0x04, 0x78,// m
    0x7C, 0x08, 0x04, 0x04, 0x78,// n
    0x38, 0x44, 0x44, 0x44, 0x38,// o
    0x7C, 0x14, 0x14, 0x14, 0x08,// p
    0x08, 0x14, 0x14, 0x18, 0x7C,// q
    0x7C, 0x08, 0x04, 0x04, 0x08,// r
    0x48, 0x54, 0x54, 0x54, 0x20,// s
    0x04, 0x3F, 0x44, 0x40, 0x20,// t
    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
    0x44, 0x28, 0x10, 0x28, 0x44,// x
    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
    0x44, 0x64, 0x54, 0x4C, 0x44,// z
    0x00, 0x08, 0x36, 0x41, 0x00,// {
    0x00, 0x00, 0x7F, 0x00, 0x00,// |
    0x00, 0x41, 0x36, 0x08, 0x00,// }
    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
    };
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------
    void GLCD_Initalize		(void);
    void GLCD_WriteData		(unsigned char);
    void GLCD_WriteCommand(unsigned char, unsigned char);
    void GLCD_ClearScreen (void);
    void GLCD_GoTo				(unsigned char, unsigned char);
    void GLCD_WriteString (char *);
    void GLCD_SetPixel		(unsigned char x, unsigned char y, unsigned char color);
    void GLCD_Bitmap		  (char *, unsigned char, unsigned char, unsigned char, unsigned char);
    void GLCD_Rectangle		(unsigned char x, unsigned char y, unsigned char b, unsigned char a);
    void GLCD_Circle		  (unsigned char cx, unsigned char cy ,unsigned char radius);
    void GLCD_Line				(unsigned int X1,unsigned int Y1,unsigned int X2,unsigned int Y2);
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------

    glcd_lpc13xx.c


    کد:
    //-------------------------------------------------------------------------------------------------
    // Universal KS0108 driver library
    // Project: NXP LPC13xx KS0108 Driver by hamed tahery (2014-03-12 - 21-12-92)
    //-------------------------------------------------------------------------------------------------
    #include "lpc13xx.h"
    #include "glcd_lpc13xx.h"
    //-------------------------------------------------------------------------------------------------
    
    
    //-------------------------------------------------------------------------------------------------
          unsigned char screen_x=0;
          unsigned char screen_y=0;
    const unsigned char color = 1;
    //-------------------------------------------------------------------------------------------------
    // Delay function
    //-------------------------------------------------------------------------------------------------
    void GLCD_Delay(void)
    {
    	__asm("nop");
    	__asm("nop");
    }
    //-------------------------------------------------------------------------------------------------
    // Enalbe Controller (0-2)
    //-------------------------------------------------------------------------------------------------
    void GLCD_EnableController(unsigned char controller)
    {
    switch(controller)
    	{
    	case 0 : KS0108_CTRL &= ~KS0108_CS1; break;
    	case 1 : KS0108_CTRL &= ~KS0108_CS2; break;
    	//case 2 : KS0108_CTRL_CLR = KS0108_CS3; break;
    	}
    }
    //-------------------------------------------------------------------------------------------------
    // Disable Controller (0-2)
    //-------------------------------------------------------------------------------------------------
    void GLCD_DisableController(unsigned char controller)
    {
    switch(controller)
    	{
    	case 0 : KS0108_CTRL |= KS0108_CS1; break;
    	case 1 : KS0108_CTRL |= KS0108_CS2; break;
    	//case 2 : KS0108_CTRL_SET = KS0108_CS3; break;
    	}
    }
    //-------------------------------------------------------------------------------------------------
    // Read Status byte from specified controller (0-2)
    //-------------------------------------------------------------------------------------------------
    unsigned char GLCD_ReadStatus(unsigned char controller)
    { 
    	 unsigned char status;
       KS0108_DATA_DIR &= ~(0xFF << KS0108_D0);
       KS0108_CTRL |= KS0108_RW;
       KS0108_CTRL &= ~KS0108_RS;
       GLCD_EnableController(controller);
       KS0108_CTRL |= KS0108_EN;
       GLCD_Delay();
       status = (KS0108_DATA >> KS0108_D0);
       KS0108_CTRL &= ~KS0108_EN;
       GLCD_DisableController(controller);
       return status;
    }
    //-------------------------------------------------------------------------------------------------
    // Write command to specified controller
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteCommand(unsigned char commandToWrite, unsigned char controller)
    {
      while(GLCD_ReadStatus(controller)&DISPLAY_STATUS_BUSY);
      KS0108_DATA_DIR |= (0xFF << KS0108_D0);
      KS0108_CTRL &= ~(KS0108_RW | KS0108_RS);
      GLCD_EnableController(controller);
    
    
      KS0108_DATA |= (commandToWrite << KS0108_D0);
      commandToWrite ^= 0xFF;
      KS0108_DATA &= ~(commandToWrite << KS0108_D0);
    
    
      KS0108_CTRL |= KS0108_EN;
      GLCD_Delay();
      KS0108_CTRL &= ~KS0108_EN;
      GLCD_DisableController(controller);
    }
    //-------------------------------------------------------------------------------------------------
    // Read data from current position
    //-------------------------------------------------------------------------------------------------
    unsigned char GLCD_ReadData(void)
    { unsigned char data;
       while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
       KS0108_DATA_DIR &= ~(0xFF << KS0108_D0);
       KS0108_CTRL |= (KS0108_RW | KS0108_RS);
       GLCD_EnableController(screen_x / 64);
       GLCD_Delay();
       KS0108_CTRL |= KS0108_EN;
       GLCD_Delay();
       data = (KS0108_DATA >>  KS0108_D0);
       KS0108_CTRL &= ~KS0108_EN;
       GLCD_DisableController(screen_x / 64);
       screen_x++;
       return data;
    }
    //-------------------------------------------------------------------------------------------------
    // Write data to current position
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteData(unsigned char dataToWrite)
    {
      while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
      KS0108_DATA_DIR |= (0xFF << KS0108_D0);
      KS0108_CTRL &= ~KS0108_RW;
      KS0108_CTRL |= KS0108_RS;
    
    
      KS0108_DATA |= (dataToWrite << KS0108_D0);
      dataToWrite ^= 0xFF;
      KS0108_DATA &= ~(dataToWrite << KS0108_D0);
    
    
      GLCD_EnableController(screen_x / 64);
      KS0108_CTRL |= KS0108_EN;
      GLCD_Delay();
      KS0108_CTRL &= ~KS0108_EN;
      GLCD_DisableController(screen_x / 64);
      screen_x++;
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_InitalizePorts(void)
    {
    	KS0108_CTRL_DIR |= (KS0108_CS1 | KS0108_CS2  | KS0108_RS | KS0108_RW | KS0108_EN);
    	KS0108_CTRL |= (KS0108_CS1 | KS0108_CS2 );
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    unsigned char GLCD_ReadByteFromROMMemory(char * ptr)
    {
    return *(ptr);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_Initalize(void)
    {
    unsigned char i;
    GLCD_InitalizePorts();
    for(i = 0; i < 3; i++)
      GLCD_WriteCommand((DISPLAY_ON_CMD | ON), i);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_GoTo(unsigned char x, unsigned char y)
    {
    unsigned char i;
    screen_x = x;
    screen_y = y;
    
    
    for(i = 0; i < KS0108_SCREEN_WIDTH/64; i++)
      {
      GLCD_WriteCommand(DISPLAY_SET_Y | 0,i);
      GLCD_WriteCommand(DISPLAY_SET_X | y,i);
      GLCD_WriteCommand(DISPLAY_START_LINE | 0,i);
      }
    GLCD_WriteCommand(DISPLAY_SET_Y | (x % 64), (x / 64));
    GLCD_WriteCommand(DISPLAY_SET_X | y, (x / 64));
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_ClearScreen(void)
    {
    unsigned char i, j;
    for(j = 0; j < KS0108_SCREEN_HEIGHT/8; j++)
      {
      GLCD_GoTo(0,j);
      for(i = 0; i < KS0108_SCREEN_WIDTH; i++)
        GLCD_WriteData(0x00);
      }
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteChar(char charToWrite)
    {
    int i;
    charToWrite -= 32; 
    for(i = 0; i < 5; i++) 
      GLCD_WriteData(GLCD_ReadByteFromROMMemory((char *)((int)font5x8 + (5 * charToWrite) + i))); 
    GLCD_WriteData(0x00);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_WriteString(char * stringToWrite)
    {
    while(*stringToWrite)
      GLCD_WriteChar(*stringToWrite++);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color)
    {
    unsigned char tmp;
    GLCD_GoTo(x, (y / 8));
    tmp = GLCD_ReadData();
    GLCD_GoTo(x, (y / 8));
    tmp = GLCD_ReadData();
    GLCD_GoTo(x, (y / 8));
    tmp |= (1 << (y % 8));
    GLCD_WriteData(tmp);
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy)
    {
    unsigned char i, j;
    for(j = 0; j < dy / 8; j++)
      {
      GLCD_GoTo(x,y + j);
      for(i = 0; i < dx; i++) 
        GLCD_WriteData(GLCD_ReadByteFromROMMemory(bmp++));
      }
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_Rectangle(unsigned char x, unsigned char y, unsigned char b, unsigned char a)
    {
      unsigned char j; 
      for (j = 0; j < a; j++) {
    		GLCD_SetPixel(x, y + j, color);
    		GLCD_SetPixel(x + b - 1, y + j, color);
    	}
      for (j = 0; j < b; j++)	{
    		GLCD_SetPixel(x + j, y, color);
    		GLCD_SetPixel(x + j, y + a - 1, color);
    	}
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_Circle(unsigned char cx, unsigned char cy ,unsigned char radius)
    {
    int x, y, xchange, ychange, radiusError;
    x = radius;
    y = 0;
    xchange = 1 - 2 * radius;
    ychange = 1;
    radiusError = 0;
    while(x >= y)
      {
      GLCD_SetPixel(cx+x, cy+y, color); 
      GLCD_SetPixel(cx-x, cy+y, color); 
      GLCD_SetPixel(cx-x, cy-y, color);
      GLCD_SetPixel(cx+x, cy-y, color); 
      GLCD_SetPixel(cx+y, cy+x, color); 
      GLCD_SetPixel(cx-y, cy+x, color); 
      GLCD_SetPixel(cx-y, cy-x, color); 
      GLCD_SetPixel(cx+y, cy-x, color); 
      y++;
      radiusError += ychange;
      ychange += 2;
      if ( 2*radiusError + xchange > 0 )
        {
        x--;
    	radiusError += xchange;
    	xchange += 2;
    	}
      }
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------
    void GLCD_Line(unsigned int X1,unsigned int Y1,unsigned int X2,unsigned int Y2)
    {
    int CurrentX, CurrentY, Xinc, Yinc, Dx, Dy, TwoDx, TwoDy, TwoDxAccumulatedError, TwoDyAccumulatedError;
    Dx = (X2-X1); 
    Dy = (Y2-Y1);
    TwoDx = Dx + Dx; 
    TwoDy = Dy + Dy; 
    CurrentX = X1; 
    CurrentY = Y1; 
    Xinc = 1;  
    Yinc = 1;
    if(Dx < 0)
      {
      Xinc = -1; 
      Dx = -Dx;  
      TwoDx = -TwoDx; 
      }
    if (Dy < 0)
      {
      Yinc = -1; 
      Dy = -Dy; 
      TwoDy = -TwoDy;
      }
    GLCD_SetPixel(X1,Y1, color);
    if ((Dx != 0) || (Dy != 0)) 
      {
      if (Dy <= Dx) 
        { 
        TwoDxAccumulatedError = 0; 
        do 
    	  {
          CurrentX += Xinc; 
          TwoDxAccumulatedError += TwoDy; 
          if(TwoDxAccumulatedError > Dx) 
            {
            CurrentY += Yinc; 
            TwoDxAccumulatedError -= TwoDx; 
            }
           GLCD_SetPixel(CurrentX,CurrentY, color);
           }while (CurrentX != X2); 
         }
       else 
          {
          TwoDyAccumulatedError = 0; 
          do 
    	    {
            CurrentY += Yinc; 
            TwoDyAccumulatedError += TwoDx;
            if(TwoDyAccumulatedError>Dy) 
              {
              CurrentX += Xinc;
              TwoDyAccumulatedError -= TwoDy;
              }
             GLCD_SetPixel(CurrentX,CurrentY, color); 
             }while (CurrentY != Y2);
        }
      }
    }
    //-------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------

موضوعات مشابه

  1. پاسخ: 24
    آخرين نوشته: 23-08-2018, 12:46
  2. پاسخ: 25
    آخرين نوشته: 16-07-2016, 19:06
  3. کار با lcd گرافیکی با چیپ ks0108 و میکرو lpc2378
    توسط msmut7020 در انجمن میکرو کنترلر های 32 بیتی(arm)
    پاسخ: 5
    آخرين نوشته: 17-12-2015, 13:30
  4. میکروکنترلر lpc13xx
    توسط M.ABDOLLAHI در انجمن پیشنهاد واردات قطعات / اضافه کردن محصول به فروشگاه
    پاسخ: 35
    آخرين نوشته: 06-09-2011, 15:23
  5. Ks0108.h
    توسط naruto در انجمن میکرو کنترلر های 32 بیتی(arm)
    پاسخ: 1
    آخرين نوشته: 25-02-2011, 01:01

مجوز های ارسال و ویرایش

  • شما نمیتوانید موضوع جدیدی ارسال کنید
  • شما امکان ارسال پاسخ را ندارید
  • شما نمیتوانید فایل پیوست کنید.
  • شما نمیتوانید پست های خود را ویرایش کنید
  •