PDA

توجه ! این یک نسخه آرشیو شده میباشد و در این حالت شما عکسی را مشاهده نمیکنید برای مشاهده کامل متن و عکسها بر روی لینک مقابل کلیک کنید : درایور ks0108 برای lpc13xx.



hamed_TT
12-03-2014, 02:38
با سلام خدمت اساتید عزیز

من هر چقدر سعی کردم و با انواع درایور های KS0108 ور رفتم نتونستم برای LPC1343 پورتش کنم ، لطفا کمک کنید راش بندازم

7331

اینم فایلهای کتابخوانه که تغییر دادم ولی کار نمی کند.

ks0108.c



//-------------------------------------------------------------------------------------------------
// Universal KS0108 driver library
// (c) Rados³aw Kwiecieٌ, radek@dxp.pl
//-------------------------------------------------------------------------------------------------
#include "lpc13xx.h"
#include "gpio_lpc13xx.h"
#include "KS0108.h"
#include "font5x8.h"
#include "graphic.c"


char color_var=0;


//-------------------------------------------------------------------------------------------------
extern void GLCD_InitalizePorts(void);
//-------------------------------------------------------------------------------------------------
unsigned char screen_x = 0, screen_y = 0;
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------
// Delay function
//-------------------------------------------------------------------------------------------------
void GLCD_Delay(void)
{
int i;
for(i=0;i<100;i++);
}


//-------------------------------------------------------------------------------------------------
// Enalbe Controller (0-2)
//-------------------------------------------------------------------------------------------------
void GLCD_EnableController(unsigned char controller)
{
switch(controller){
case 0 : CS2_Clear; break;
case 1 : CS1_Clear; break;
}
}
//-------------------------------------------------------------------------------------------------
// Disable Controller (0-2)
//-------------------------------------------------------------------------------------------------
void GLCD_DisableController(unsigned char controller)
{
switch(controller){
case 0 : CS2_Set; break;
case 1 : CS1_Set; break;
}
}
//-------------------------------------------------------------------------------------------------
// Read Status from specified controller (0-2)
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadStatus(unsigned char controller)
{
unsigned char status;
LPC_GPIO[DATA_PORT]->DIR &= ~(0xff<<DATA_BYTE_NUM);
RW_Set;
RS_Clear;
GLCD_EnableController(controller);
EN_Set;
GLCD_Delay();
status = (LPC_GPIO[DATA_PORT]->DATA >> DATA_BYTE_NUM);
EN_Clear;
GLCD_DisableController(controller);
return status;
}
//-------------------------------------------------------------------------------------------------
// Write command to specified controller
//-------------------------------------------------------------------------------------------------
void GLCD_WriteCommand(unsigned char commandToWrite, unsigned char controller)
{
while(GLCD_ReadStatus(controller)&DISPLAY_STATUS_BUSY);
LPC_GPIO[DATA_PORT]->DIR |= (0xff<<DATA_BYTE_NUM);
RS_Clear;
RW_Clear;
GLCD_EnableController(controller);


LPC_GPIO[DATA_PORT]->DATA &= ~(0xff<<DATA_BYTE_NUM);


LPC_GPIO[DATA_PORT]->DATA |= (commandToWrite<<DATA_BYTE_NUM);


EN_Set;
GLCD_Delay();
EN_Clear;
GLCD_DisableController(controller);


}
//-------------------------------------------------------------------------------------------------
// Read data from current position
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadData(void)
{
unsigned char data;
while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
LPC_GPIO[DATA_PORT]->DIR &= ~(0xff<<DATA_BYTE_NUM);
RS_Set;
RW_Set;
GLCD_EnableController(screen_x / 64);
//GLCD_Delay();
EN_Set;
GLCD_Delay();
data=(LPC_GPIO[DATA_PORT]->DATA >> DATA_BYTE_NUM);
EN_Clear;
GLCD_DisableController(screen_x / 64);
screen_x++;
return data;
}
//-------------------------------------------------------------------------------------------------
// Write data to current position
//-------------------------------------------------------------------------------------------------
void GLCD_WriteData(unsigned char dataToWrite)
{
while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
LPC_GPIO[DATA_PORT]->DIR |= (0xff<<DATA_BYTE_NUM);
RW_Clear;
RS_Set;
LPC_GPIO[DATA_PORT]->DATA &= ~(0xff<<DATA_BYTE_NUM);
if(color_var==0) LPC_GPIO[DATA_PORT]->DATA |= (dataToWrite<<DATA_BYTE_NUM);
else LPC_GPIO[DATA_PORT]->DATA |= (~dataToWrite<<DATA_BYTE_NUM);
GLCD_EnableController(screen_x / 64);
EN_Set;
GLCD_Delay();
EN_Clear;
GLCD_DisableController(screen_x / 64);
screen_x++;
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_InitalizePorts(void)
{
GPIOSetDir(CTRL_PORT,RS_PIN,1);
GPIOSetDir(CTRL_PORT,EN_PIN,1);
GPIOSetDir(CTRL_PORT,RW_PIN,1);
GPIOSetDir(CTRL_PORT,CS1_PIN,1);
GPIOSetDir(CTRL_PORT,CS2_PIN,1);
CS1_Set;
CS2_Set;


}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadByteFromROMMemory(char * ptr)
{
return *(ptr);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------


void GLCD_Initalize(void)
{
unsigned char i;
GLCD_InitalizePorts();
for(i = 0; i < 3; i++)
GLCD_WriteCommand((DISPLAY_ON_CMD | ON), i);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_GoTo(unsigned char x, unsigned char y)
{
unsigned char i;
screen_x = x;
screen_y = y;


for(i = 0; i < KS0108_SCREEN_WIDTH/64; i++)
{
GLCD_WriteCommand(DISPLAY_SET_Y | 0,i);
GLCD_WriteCommand(DISPLAY_SET_X | y,i);
GLCD_WriteCommand(DISPLAY_START_LINE | 0,i);
}
GLCD_WriteCommand(DISPLAY_SET_Y | (x % 64), (x / 64));
GLCD_WriteCommand(DISPLAY_SET_X | y, (x / 64));
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_ClearScreen(void)
{
unsigned char i, j;
for(j = 0; j < KS0108_SCREEN_HEIGHT/8; j++)
{
GLCD_GoTo(0,j);
for(i = 0; i < KS0108_SCREEN_WIDTH; i++)
GLCD_WriteData(0x00);
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_WriteChar(char charToWrite)
{
int i;
charToWrite -= 32;
for(i = 0; i < 5; i++)
GLCD_WriteData(GLCD_ReadByteFromROMMemory((char *)((int)font5x8 + (5 * charToWrite) + i)));
GLCD_WriteData(0x00);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_WriteString(char * stringToWrite,char color)
{
if(color==1)color_var=1;
while(*stringToWrite)
GLCD_WriteChar(*stringToWrite++);
color_var=0;
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color)
{
unsigned char tmp;
GLCD_GoTo(x, (y / 8));
tmp = GLCD_ReadData();
GLCD_GoTo(x, (y / 8));
tmp = GLCD_ReadData();
GLCD_GoTo(x, (y / 8));
tmp |= (1 << (y % 8));
GLCD_WriteData(tmp);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy)
{
unsigned char i, j;
for(j = 0; j < dy / 8; j++)
{
GLCD_GoTo(x,y + j);
for(i = 0; i < dx; i++)
GLCD_WriteData(GLCD_ReadByteFromROMMemory(bmp++));
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------







ks0108.h





​#define CTRL_PORT 1 // Select Controler PORT Nunmber#define RS_PIN 6 // RS Pin Number
#define RW_PIN 7 // RW Pin Number
#define EN_PIN 8 // EN Pin Number
#define CS1_PIN 9 // CS1 Pin Number
#define CS2_PIN 10 // CS2 Pin Number


#define DATA_PORT 2 // Select data PORT Number
#define DATA_BYTE_NUM 0 // Select Byte Number of data port


//---------------------------------------------------


#define KS0108_SCREEN_WIDTH 128
#define KS0108_SCREEN_HEIGHT 64


#define DISPLAY_SET_Y 0x40
#define DISPLAY_SET_X 0xB8
#define DISPLAY_START_LINE 0xC0
#define DISPLAY_ON_CMD 0x3E
#define ON 0x01
#define OFF 0x00


#define DISPLAY_STATUS_BUSY 0x80


#define RS_Clear GPIOSetValue(CTRL_PORT,RS_PIN,0)


#define RS_Set GPIOSetValue(CTRL_PORT,RS_PIN,1)


#define RW_Clear GPIOSetValue(CTRL_PORT,RW_PIN,0)


#define RW_Set GPIOSetValue(CTRL_PORT,RW_PIN,1)


#define EN_Clear GPIOSetValue(CTRL_PORT,EN_PIN,0)


#define EN_Set GPIOSetValue(CTRL_PORT,EN_PIN,1)


#define CS1_Clear GPIOSetValue(CTRL_PORT,CS1_PIN,0)


#define CS1_Set GPIOSetValue(CTRL_PORT,CS1_PIN,1)


#define CS2_Clear GPIOSetValue(CTRL_PORT,CS2_PIN,0)


#define CS2_Set GPIOSetValue(CTRL_PORT,CS2_PIN,1)


extern unsigned char screen_x;
extern unsigned char screen_y;


#define DISPLAY_STATUS_BUSY 0x80




void GLCD_Initalize(void);
void GLCD_WriteData(unsigned char);
void GLCD_WriteCommand(unsigned char, unsigned char);
void GLCD_ClearScreen(void);
void GLCD_GoTo(unsigned char, unsigned char);
void GLCD_WriteString(char *,char color);
unsigned char GLCD_ReadByteFromROMMemory(char *);
unsigned char GLCD_ReadData(void);
void GLCD_Bitmap(char *, unsigned char, unsigned char, unsigned char, unsigned char);

hamed_TT
13-03-2014, 00:39
بالاخره درست شد ، مشکل از تایمر 0 بود ! چون ازش استفاده کرده بودم عملکرد GPIO از حالت عادی خارج شده بود :redface:


glcd_lpc13xx.h



//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------
#define KS0108_D0 1


#define KS0108_DATA_DIR LPC_GPIO2->DIR
#define KS0108_DATA LPC_GPIO2->DATA


#define KS0108_CTRL_DIR LPC_GPIO1->DIR
#define KS0108_CTRL LPC_GPIO1->DATA


#define KS0108_RS (1 << 6)
#define KS0108_RW (1 << 7)
#define KS0108_EN (1 << 8)
#define KS0108_CS1 (1 << 9)
#define KS0108_CS2 (1 << 10)
//#define KS0108_CS3 (1 << 13)


#define KS0108_SCREEN_WIDTH 128
#define KS0108_SCREEN_HEIGHT 64
//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------
#define DISPLAY_STATUS_BUSY 0x80
#define DISPLAY_SET_Y 0x40
#define DISPLAY_SET_X 0xB8
#define DISPLAY_START_LINE 0xC0
#define DISPLAY_ON_CMD 0x3E
#define ON 0x01
#define OFF 0x00
//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------
static const char /*PROGMEM*/ font5x8[] = {
0x00, 0x00, 0x00, 0x00, 0x00,// (spacja)
0x00, 0x00, 0x5F, 0x00, 0x00,// !
0x00, 0x07, 0x00, 0x07, 0x00,// "
0x14, 0x7F, 0x14, 0x7F, 0x14,// #
0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
0x23, 0x13, 0x08, 0x64, 0x62,// %
0x36, 0x49, 0x55, 0x22, 0x50,// &
0x00, 0x05, 0x03, 0x00, 0x00,// '
0x00, 0x1C, 0x22, 0x41, 0x00,// (
0x00, 0x41, 0x22, 0x1C, 0x00,// )
0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
0x08, 0x08, 0x3E, 0x08, 0x08,// +
0x00, 0x50, 0x30, 0x00, 0x00,// ,
0x08, 0x08, 0x08, 0x08, 0x08,// -
0x00, 0x30, 0x30, 0x00, 0x00,// .
0x20, 0x10, 0x08, 0x04, 0x02,// /
0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
0x00, 0x42, 0x7F, 0x40, 0x00,// 1
0x42, 0x61, 0x51, 0x49, 0x46,// 2
0x21, 0x41, 0x45, 0x4B, 0x31,// 3
0x18, 0x14, 0x12, 0x7F, 0x10,// 4
0x27, 0x45, 0x45, 0x45, 0x39,// 5
0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
0x01, 0x71, 0x09, 0x05, 0x03,// 7
0x36, 0x49, 0x49, 0x49, 0x36,// 8
0x06, 0x49, 0x49, 0x29, 0x1E,// 9
0x00, 0x36, 0x36, 0x00, 0x00,// :
0x00, 0x56, 0x36, 0x00, 0x00,// ;
0x00, 0x08, 0x14, 0x22, 0x41,// <
0x14, 0x14, 0x14, 0x14, 0x14,// =
0x41, 0x22, 0x14, 0x08, 0x00,// >
0x02, 0x01, 0x51, 0x09, 0x06,// ?
0x32, 0x49, 0x79, 0x41, 0x3E,// @
0x7E, 0x11, 0x11, 0x11, 0x7E,// A
0x7F, 0x49, 0x49, 0x49, 0x36,// B
0x3E, 0x41, 0x41, 0x41, 0x22,// C
0x7F, 0x41, 0x41, 0x22, 0x1C,// D
0x7F, 0x49, 0x49, 0x49, 0x41,// E
0x7F, 0x09, 0x09, 0x01, 0x01,// F
0x3E, 0x41, 0x41, 0x51, 0x32,// G
0x7F, 0x08, 0x08, 0x08, 0x7F,// H
0x00, 0x41, 0x7F, 0x41, 0x00,// I
0x20, 0x40, 0x41, 0x3F, 0x01,// J
0x7F, 0x08, 0x14, 0x22, 0x41,// K
0x7F, 0x40, 0x40, 0x40, 0x40,// L
0x7F, 0x02, 0x04, 0x02, 0x7F,// M
0x7F, 0x04, 0x08, 0x10, 0x7F,// N
0x3E, 0x41, 0x41, 0x41, 0x3E,// O
0x7F, 0x09, 0x09, 0x09, 0x06,// P
0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
0x7F, 0x09, 0x19, 0x29, 0x46,// R
0x46, 0x49, 0x49, 0x49, 0x31,// S
0x01, 0x01, 0x7F, 0x01, 0x01,// T
0x3F, 0x40, 0x40, 0x40, 0x3F,// U
0x1F, 0x20, 0x40, 0x20, 0x1F,// V
0x7F, 0x20, 0x18, 0x20, 0x7F,// W
0x63, 0x14, 0x08, 0x14, 0x63,// X
0x03, 0x04, 0x78, 0x04, 0x03,// Y
0x61, 0x51, 0x49, 0x45, 0x43,// Z
0x00, 0x00, 0x7F, 0x41, 0x41,// [
0x02, 0x04, 0x08, 0x10, 0x20,// "\"
0x41, 0x41, 0x7F, 0x00, 0x00,// ]
0x04, 0x02, 0x01, 0x02, 0x04,// ^
0x40, 0x40, 0x40, 0x40, 0x40,// _
0x00, 0x01, 0x02, 0x04, 0x00,// `
0x20, 0x54, 0x54, 0x54, 0x78,// a
0x7F, 0x48, 0x44, 0x44, 0x38,// b
0x38, 0x44, 0x44, 0x44, 0x20,// c
0x38, 0x44, 0x44, 0x48, 0x7F,// d
0x38, 0x54, 0x54, 0x54, 0x18,// e
0x08, 0x7E, 0x09, 0x01, 0x02,// f
0x08, 0x14, 0x54, 0x54, 0x3C,// g
0x7F, 0x08, 0x04, 0x04, 0x78,// h
0x00, 0x44, 0x7D, 0x40, 0x00,// i
0x20, 0x40, 0x44, 0x3D, 0x00,// j
0x00, 0x7F, 0x10, 0x28, 0x44,// k
0x00, 0x41, 0x7F, 0x40, 0x00,// l
0x7C, 0x04, 0x18, 0x04, 0x78,// m
0x7C, 0x08, 0x04, 0x04, 0x78,// n
0x38, 0x44, 0x44, 0x44, 0x38,// o
0x7C, 0x14, 0x14, 0x14, 0x08,// p
0x08, 0x14, 0x14, 0x18, 0x7C,// q
0x7C, 0x08, 0x04, 0x04, 0x08,// r
0x48, 0x54, 0x54, 0x54, 0x20,// s
0x04, 0x3F, 0x44, 0x40, 0x20,// t
0x3C, 0x40, 0x40, 0x20, 0x7C,// u
0x1C, 0x20, 0x40, 0x20, 0x1C,// v
0x3C, 0x40, 0x30, 0x40, 0x3C,// w
0x44, 0x28, 0x10, 0x28, 0x44,// x
0x0C, 0x50, 0x50, 0x50, 0x3C,// y
0x44, 0x64, 0x54, 0x4C, 0x44,// z
0x00, 0x08, 0x36, 0x41, 0x00,// {
0x00, 0x00, 0x7F, 0x00, 0x00,// |
0x00, 0x41, 0x36, 0x08, 0x00,// }
0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
};
//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------
void GLCD_Initalize (void);
void GLCD_WriteData (unsigned char);
void GLCD_WriteCommand(unsigned char, unsigned char);
void GLCD_ClearScreen (void);
void GLCD_GoTo (unsigned char, unsigned char);
void GLCD_WriteString (char *);
void GLCD_SetPixel (unsigned char x, unsigned char y, unsigned char color);
void GLCD_Bitmap (char *, unsigned char, unsigned char, unsigned char, unsigned char);
void GLCD_Rectangle (unsigned char x, unsigned char y, unsigned char b, unsigned char a);
void GLCD_Circle (unsigned char cx, unsigned char cy ,unsigned char radius);
void GLCD_Line (unsigned int X1,unsigned int Y1,unsigned int X2,unsigned int Y2);
//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------









glcd_lpc13xx.c



//-------------------------------------------------------------------------------------------------
// Universal KS0108 driver library
// Project: NXP LPC13xx KS0108 Driver by hamed tahery (2014-03-12 - 21-12-92)
//-------------------------------------------------------------------------------------------------
#include "lpc13xx.h"
#include "glcd_lpc13xx.h"
//-------------------------------------------------------------------------------------------------


//-------------------------------------------------------------------------------------------------
unsigned char screen_x=0;
unsigned char screen_y=0;
const unsigned char color = 1;
//-------------------------------------------------------------------------------------------------
// Delay function
//-------------------------------------------------------------------------------------------------
void GLCD_Delay(void)
{
__asm("nop");
__asm("nop");
}
//-------------------------------------------------------------------------------------------------
// Enalbe Controller (0-2)
//-------------------------------------------------------------------------------------------------
void GLCD_EnableController(unsigned char controller)
{
switch(controller)
{
case 0 : KS0108_CTRL &= ~KS0108_CS1; break;
case 1 : KS0108_CTRL &= ~KS0108_CS2; break;
//case 2 : KS0108_CTRL_CLR = KS0108_CS3; break;
}
}
//-------------------------------------------------------------------------------------------------
// Disable Controller (0-2)
//-------------------------------------------------------------------------------------------------
void GLCD_DisableController(unsigned char controller)
{
switch(controller)
{
case 0 : KS0108_CTRL |= KS0108_CS1; break;
case 1 : KS0108_CTRL |= KS0108_CS2; break;
//case 2 : KS0108_CTRL_SET = KS0108_CS3; break;
}
}
//-------------------------------------------------------------------------------------------------
// Read Status byte from specified controller (0-2)
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadStatus(unsigned char controller)
{
unsigned char status;
KS0108_DATA_DIR &= ~(0xFF << KS0108_D0);
KS0108_CTRL |= KS0108_RW;
KS0108_CTRL &= ~KS0108_RS;
GLCD_EnableController(controller);
KS0108_CTRL |= KS0108_EN;
GLCD_Delay();
status = (KS0108_DATA >> KS0108_D0);
KS0108_CTRL &= ~KS0108_EN;
GLCD_DisableController(controller);
return status;
}
//-------------------------------------------------------------------------------------------------
// Write command to specified controller
//-------------------------------------------------------------------------------------------------
void GLCD_WriteCommand(unsigned char commandToWrite, unsigned char controller)
{
while(GLCD_ReadStatus(controller)&DISPLAY_STATUS_BUSY);
KS0108_DATA_DIR |= (0xFF << KS0108_D0);
KS0108_CTRL &= ~(KS0108_RW | KS0108_RS);
GLCD_EnableController(controller);


KS0108_DATA |= (commandToWrite << KS0108_D0);
commandToWrite ^= 0xFF;
KS0108_DATA &= ~(commandToWrite << KS0108_D0);


KS0108_CTRL |= KS0108_EN;
GLCD_Delay();
KS0108_CTRL &= ~KS0108_EN;
GLCD_DisableController(controller);
}
//-------------------------------------------------------------------------------------------------
// Read data from current position
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadData(void)
{ unsigned char data;
while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
KS0108_DATA_DIR &= ~(0xFF << KS0108_D0);
KS0108_CTRL |= (KS0108_RW | KS0108_RS);
GLCD_EnableController(screen_x / 64);
GLCD_Delay();
KS0108_CTRL |= KS0108_EN;
GLCD_Delay();
data = (KS0108_DATA >> KS0108_D0);
KS0108_CTRL &= ~KS0108_EN;
GLCD_DisableController(screen_x / 64);
screen_x++;
return data;
}
//-------------------------------------------------------------------------------------------------
// Write data to current position
//-------------------------------------------------------------------------------------------------
void GLCD_WriteData(unsigned char dataToWrite)
{
while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY);
KS0108_DATA_DIR |= (0xFF << KS0108_D0);
KS0108_CTRL &= ~KS0108_RW;
KS0108_CTRL |= KS0108_RS;


KS0108_DATA |= (dataToWrite << KS0108_D0);
dataToWrite ^= 0xFF;
KS0108_DATA &= ~(dataToWrite << KS0108_D0);


GLCD_EnableController(screen_x / 64);
KS0108_CTRL |= KS0108_EN;
GLCD_Delay();
KS0108_CTRL &= ~KS0108_EN;
GLCD_DisableController(screen_x / 64);
screen_x++;
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_InitalizePorts(void)
{
KS0108_CTRL_DIR |= (KS0108_CS1 | KS0108_CS2 | KS0108_RS | KS0108_RW | KS0108_EN);
KS0108_CTRL |= (KS0108_CS1 | KS0108_CS2 );
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadByteFromROMMemory(char * ptr)
{
return *(ptr);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_Initalize(void)
{
unsigned char i;
GLCD_InitalizePorts();
for(i = 0; i < 3; i++)
GLCD_WriteCommand((DISPLAY_ON_CMD | ON), i);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_GoTo(unsigned char x, unsigned char y)
{
unsigned char i;
screen_x = x;
screen_y = y;


for(i = 0; i < KS0108_SCREEN_WIDTH/64; i++)
{
GLCD_WriteCommand(DISPLAY_SET_Y | 0,i);
GLCD_WriteCommand(DISPLAY_SET_X | y,i);
GLCD_WriteCommand(DISPLAY_START_LINE | 0,i);
}
GLCD_WriteCommand(DISPLAY_SET_Y | (x % 64), (x / 64));
GLCD_WriteCommand(DISPLAY_SET_X | y, (x / 64));
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_ClearScreen(void)
{
unsigned char i, j;
for(j = 0; j < KS0108_SCREEN_HEIGHT/8; j++)
{
GLCD_GoTo(0,j);
for(i = 0; i < KS0108_SCREEN_WIDTH; i++)
GLCD_WriteData(0x00);
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_WriteChar(char charToWrite)
{
int i;
charToWrite -= 32;
for(i = 0; i < 5; i++)
GLCD_WriteData(GLCD_ReadByteFromROMMemory((char *)((int)font5x8 + (5 * charToWrite) + i)));
GLCD_WriteData(0x00);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_WriteString(char * stringToWrite)
{
while(*stringToWrite)
GLCD_WriteChar(*stringToWrite++);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color)
{
unsigned char tmp;
GLCD_GoTo(x, (y / 8));
tmp = GLCD_ReadData();
GLCD_GoTo(x, (y / 8));
tmp = GLCD_ReadData();
GLCD_GoTo(x, (y / 8));
tmp |= (1 << (y % 8));
GLCD_WriteData(tmp);
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy)
{
unsigned char i, j;
for(j = 0; j < dy / 8; j++)
{
GLCD_GoTo(x,y + j);
for(i = 0; i < dx; i++)
GLCD_WriteData(GLCD_ReadByteFromROMMemory(bmp++));
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_Rectangle(unsigned char x, unsigned char y, unsigned char b, unsigned char a)
{
unsigned char j;
for (j = 0; j < a; j++) {
GLCD_SetPixel(x, y + j, color);
GLCD_SetPixel(x + b - 1, y + j, color);
}
for (j = 0; j < b; j++) {
GLCD_SetPixel(x + j, y, color);
GLCD_SetPixel(x + j, y + a - 1, color);
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_Circle(unsigned char cx, unsigned char cy ,unsigned char radius)
{
int x, y, xchange, ychange, radiusError;
x = radius;
y = 0;
xchange = 1 - 2 * radius;
ychange = 1;
radiusError = 0;
while(x >= y)
{
GLCD_SetPixel(cx+x, cy+y, color);
GLCD_SetPixel(cx-x, cy+y, color);
GLCD_SetPixel(cx-x, cy-y, color);
GLCD_SetPixel(cx+x, cy-y, color);
GLCD_SetPixel(cx+y, cy+x, color);
GLCD_SetPixel(cx-y, cy+x, color);
GLCD_SetPixel(cx-y, cy-x, color);
GLCD_SetPixel(cx+y, cy-x, color);
y++;
radiusError += ychange;
ychange += 2;
if ( 2*radiusError + xchange > 0 )
{
x--;
radiusError += xchange;
xchange += 2;
}
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------
void GLCD_Line(unsigned int X1,unsigned int Y1,unsigned int X2,unsigned int Y2)
{
int CurrentX, CurrentY, Xinc, Yinc, Dx, Dy, TwoDx, TwoDy, TwoDxAccumulatedError, TwoDyAccumulatedError;
Dx = (X2-X1);
Dy = (Y2-Y1);
TwoDx = Dx + Dx;
TwoDy = Dy + Dy;
CurrentX = X1;
CurrentY = Y1;
Xinc = 1;
Yinc = 1;
if(Dx < 0)
{
Xinc = -1;
Dx = -Dx;
TwoDx = -TwoDx;
}
if (Dy < 0)
{
Yinc = -1;
Dy = -Dy;
TwoDy = -TwoDy;
}
GLCD_SetPixel(X1,Y1, color);
if ((Dx != 0) || (Dy != 0))
{
if (Dy <= Dx)
{
TwoDxAccumulatedError = 0;
do
{
CurrentX += Xinc;
TwoDxAccumulatedError += TwoDy;
if(TwoDxAccumulatedError > Dx)
{
CurrentY += Yinc;
TwoDxAccumulatedError -= TwoDx;
}
GLCD_SetPixel(CurrentX,CurrentY, color);
}while (CurrentX != X2);
}
else
{
TwoDyAccumulatedError = 0;
do
{
CurrentY += Yinc;
TwoDyAccumulatedError += TwoDx;
if(TwoDyAccumulatedError>Dy)
{
CurrentX += Xinc;
TwoDyAccumulatedError -= TwoDy;
}
GLCD_SetPixel(CurrentX,CurrentY, color);
}while (CurrentY != Y2);
}
}
}
//-------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------